At this statue I am working right now. We do not have budget of polygons or texture (the objects are not going to be sent into a game) so there is no specific problems. There are few requierements regarding the quality and crearness of textures. Actually there is no any detailled needed. Anyway I decided to make it as it would.
marți, 5 mai 2009
luni, 4 mai 2009
This object was entirely modeled and textured by me. I made a high poly object and a bake with it for normal map. That is why it is easy to take this as high polly object; but at a closer look at the profile one could see that it is actualy a low poly.
The special thing about this building is the system of tiling wall texture. I remember that the requirements for that particular building were that:
- all the brown gap should be kept as they were in concept art;
- not be modeled but made only by texture; everything should be made with the fewest and the smallest possible textures.
I had a wall of about 10, 70 meters and with the technique of advanced tiling I managed to cover it with only 8 meters (1024 pixels) and keeep the rule of 128 texture pixels /1 meter of geometry.
So instead of having 5 textures for this building I reduced them to 4.
1. this-the wall texture (1024/1024),
Of corse, with normal and specular map:
The same thing I have at the roof, only ths time the problem were different. In order to catch the detailes of roof edge (marked with red) I had to tesselate the smaller roof surface. If I wouldn't have done it than the smaller roof would look too detailed because becouse it meassured only less than 3 meters and not 4 like the bigger one. So this time I had to make the tiling spots inside texture in order to get rid by 1 meter extra texture but to keep the upper and downer roof edge.
I modeled (Maya) and textured (Photoshop) this object. It has alpha (transparency) for glass and, of course two surfaces for interior and exterior.
I draw, sculpt and paint since 12 years old. My experience in working with traditional materials developed in High school of Artes and University of Artes is larger than that of electronic. But I will catch up.