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Se afișează postările cu eticheta 3DS Max. Afișați toate postările

Pygmalion issue

vineri, 11 decembrie 2009

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I found some time to turn this statue model into a human head. As I mentioned in one of previous entries, there were no budget of polygons or texture so I decided to save the smoothness of UVW-s instead of optimize it on the texture surface for a better covering.


Except for the stone detailes normal map is basically the same used for statue.



Anyway, I optimized a little bit the low poly geometry.


and here it is:








C statue advanced

miercuri, 23 septembrie 2009

I decided to go further on this model and to create a normal map. First of all I had to clean up geometry and UVW a little bit.






Then I made some details in zbrush.















And the result:














But I'm thinking of making making it human and put some skin on it.

C statue

marți, 5 mai 2009

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At this statue I am working right now. We do not have budget of polygons or texture (the objects are not going to be sent into a game) so there is no specific problems. There are few requierements regarding the quality and crearness of textures. Actually there is no any detailled needed. Anyway I decided to make it as it would.