I found some time to turn this statue model into a human head. As I mentioned in one of previous entries, there were no budget of polygons or texture so I decided to save the smoothness of UVW-s instead of optimize it on the texture surface for a better covering.
Except for the stone detailes normal map is basically the same used for statue.
Anyway, I optimized a little bit the low poly geometry.
and here it is:







Se afișează postările cu eticheta 3DS Max. Afișați toate postările
Se afișează postările cu eticheta 3DS Max. Afișați toate postările
vineri, 11 decembrie 2009
miercuri, 23 septembrie 2009
Publicat de
test
Etichete:
3DS Max,
Character model,
modeling,
Photoshop,
texture,
Zbrush
la
07:35
0
comentarii
I decided to go further on this model and to create a normal map. First of all I had to clean up geometry and UVW a little bit.
marți, 5 mai 2009
At this statue I am working right now. We do not have budget of polygons or texture (the objects are not going to be sent into a game) so there is no specific problems. There are few requierements regarding the quality and crearness of textures. Actually there is no any detailled needed. Anyway I decided to make it as it would.


Abonați-vă la:
Postări (Atom)














