Se afișează postările cu eticheta Zbrush. Afișați toate postările
Se afișează postările cu eticheta Zbrush. Afișați toate postările

Cracked hand

sâmbătă, 3 iulie 2010

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Maya lighting

And Zbrush here

Pygmalion issue

vineri, 11 decembrie 2009

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I found some time to turn this statue model into a human head. As I mentioned in one of previous entries, there were no budget of polygons or texture so I decided to save the smoothness of UVW-s instead of optimize it on the texture surface for a better covering.


Except for the stone detailes normal map is basically the same used for statue.



Anyway, I optimized a little bit the low poly geometry.


and here it is:








C statue advanced

miercuri, 23 septembrie 2009

I decided to go further on this model and to create a normal map. First of all I had to clean up geometry and UVW a little bit.






Then I made some details in zbrush.















And the result:














But I'm thinking of making making it human and put some skin on it.

Mask for sailing ship

luni, 4 mai 2009

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This was made for face mask normal map placed on the walls of a sailing ship.









Curtain modeled in Zbrush

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I was not interesting in diffuse map. this work was just to practice and develop my Zbrush skills







Skull modeled in maya and detailed in Zbrush

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I draw, sculpt and paint since 12 years old. My experience in working with traditional materials developed in High school of Artes and University of Artes is larger than that of electronic. But I will catch up.