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vineri, 11 decembrie 2009
I found some time to turn this statue model into a human head. As I mentioned in one of previous entries, there were no budget of polygons or texture so I decided to save the smoothness of UVW-s instead of optimize it on the texture surface for a better covering.
Except for the stone detailes normal map is basically the same used for statue.
Anyway, I optimized a little bit the low poly geometry.
and here it is:







miercuri, 23 septembrie 2009
Publicat de
test
Etichete:
3DS Max,
Character model,
modeling,
Photoshop,
texture,
Zbrush
la
07:35
0
comentarii
I decided to go further on this model and to create a normal map. First of all I had to clean up geometry and UVW a little bit.
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