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The special thing about this building is the system of tiling wall texture. I remember that the requirements for that particular building were that:
- all the brown gap should be kept as they were in concept art;
- not be modeled but made only by texture; everything should be made with the fewest and the smallest possible textures.
I had a wall of about 10, 70 meters and with the technique of advanced tiling I managed to cover it with only 8 meters (1024 pixels) and keeep the rule of 128 texture pixels /1 meter of geometry.
So instead of having 5 textures for this building I reduced them to 4.
1. this-the wall texture (1024/1024),
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2. the building parts texture (1024/1024),
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3. here is the third roof paviment (512/512),
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4. and the alpha one (256/256),
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Of corse, with normal and specular map:
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